Chess representation written in Erlang using Bitboards, ready for use on game servers
-
Updated
Apr 12, 2026 - Erlang
Chess representation written in Erlang using Bitboards, ready for use on game servers
C# chess library containing a complete data structure and move generation.
A C++ header-only library for efficient move generation in chess using "magic bitboards" technique
UCI chess engine written in Rust, the successor of Proxima b, Proxima b 2.0 and Cosette.
Python chess engine compiled with Numba (from 7300 to 1500000 nodes/second)
Just another chess engine on magic bitboards. Written in C++17.
A UCI Engine Developed from the ground up by Blake Johnson
A bitboard based chess program with parallel search and endgame table bases.
Generator of magic numbers used in bitboard chess engines & move generators
A C++ UCI-compliant chess engine.
Library for ultrafast solving chess two-movers
A free and strong UCI chess engine written from scratch in Rust — bitboards, alpha-beta search, NNUE neural-network evaluation, GPU training pipeline, and a built-in browser UI to play against it.
The successor to the failed project sukless-chess
A competitive Java chess engine with bitboard representation, alpha-beta search, classical evaluation, and full UCI protocol support.
UCI Chess Engine / Move Generation / Gui
A rust library to manage uno-chess move generation
Implementation of magic bitboards to use in chess engines (with optimized functions for MSVC).
Cross-platform high-performance Dice Chess engine, move generator, and AI search targeting JVM, JavaScript, and WebAssembly.
chess magic number search for quick sliding piece move generation
To associate your repository with the magic-bitboards topic, visit your repo's landing page and select "manage topics."