PluginBridge is a high-performance, real-time JUCE-based audio plugin and standalone application inspired by Audiomovers OMNIBUS 3. It allows you to route multi-channel audio between DAWs across 2 or more computers on a Local Area Network (LAN) with ultra-low latency, zero configuration, and crystal-clear fidelity.
- Multi-Computer LAN Audio Routing:
- Connect two or more DAWs (Ableton Live, Logic Pro, Pro Tools, Reaper, Cubase, Studio One, FL Studio, etc.) across physical computers via Ethernet or Wi-Fi.
- Supports up to 48 input and 48 output channels per instance (2,304 crosspoint matrix router) with simultaneous bidirectional streaming.
- Zero-Config Auto-Discovery (mDNS / Multicast Beacons):
- Plug-and-play operation using background UDP multicast beacons (
239.255.77.88:52800). - Automatically identifies hostnames, instance aliases, IP addresses, listening ports, channel counts (up to 48ch), and active streams on the network.
- Includes manual IP/port entry for enterprise routers that block multicast.
- Plug-and-play operation using background UDP multicast beacons (
- Low-Latency UDP Streaming Engine:
- Lock-free, real-time safe audio thread architecture (
juce::AbstractFifo/ ring buffers). - Configurable packet payload sizes (64, 128, 256 samples) enabling sub-5ms LAN transmission over 1GbE Ethernet.
- Uncompressed 32-bit float bit-perfect transmission with generous 4MB socket buffers.
- Lock-free, real-time safe audio thread architecture (
- Adaptive Jitter Buffer & Hardware Clock Drift Compensation:
- Automatically compensates for unsynchronized physical audio hardware clocks between different computers (e.g. 48000.005 Hz vs 47999.992 Hz).
- Employs a closed-loop PI controller tracking buffer occupancy coupled with Catmull-Rom cubic fractional resampling to smoothly adapt the sample rate with zero audible clicks, pitch jitter, or pops.
- Direct Physical Audio Interface Channel Selection & Remapping:
- Remap any of the 48 matrix channels directly to physical audio interface hardware channels (e.g.
IN 01 [IF 17],OUT 01 [IF 09]). - Interactive row and column headers in the patchbay: click or right-click any channel header to directly select its audio interface channel from grouped bank menus (1-16, 17-32, 33-48).
- Quick sequential and bank offset presets (
Offset +8,Offset +16,Bank 1 -> IF Ch 17-32, etc.). - Dedicated AUDIO IF MAP button and interactive 48-channel modal dialog for remapping all hardware channels at once.
- Dedicated AUDIO I/O button in the header displaying host sample rate, buffer size, discrete 48x48 bus topology, and direct access to Standalone soundcard settings.
- Remap any of the 48 matrix channels directly to physical audio interface hardware channels (e.g.
- Audiomovers OMNIBUS 3-Style Interactive Routing Matrix (48 Channels):
- Clickable crosspoint matrix patchbay connecting DAW Inputs, DAW Outputs, LAN Transmit channels, and LAN Receive streams.
- Bank Navigation & All-48 Overview: Switch between
1-16,17-32,33-48, andALL 48master matrix views with live crosshair guide beams and hover tooltips. - Clean, high-compatibility ASCII UI rendering with zero font glyph corruptions or broken boxes.
- Real-time LED VU peak meters for all 48 channels with dB scale, peak hold indicators, and clip LEDs.
- Quick action routing buttons (1:1 Patch across 48 channels, Stereo 1-2, Clear All, Thru monitor).
- Diagnostics Dashboard:
- Live readout of LAN TX/RX bitrates (Mbps), packet loss percentage, jitter buffer depth, and hardware clock drift ratio.
Computer 1 (Control Room Mac) Computer 2 (Synth / Mix PC)
┌──────────────────────────────┐ ┌──────────────────────────────┐
│ DAW (Ableton / Logic Pro) │ │ DAW (Reaper / Cubase) │
│ Outputs 1-16 Inputs 1-16 │ │ Outputs 1-16 Inputs 1-16 │
└──────┬───────────────▲───────┘ └──────┬───────────────▲───────┘
│ │ │ │
┌──────▼───────────────┴───────┐ ┌──────▼───────────────┴───────┐
│ PluginBridge (AU/VST3) │ │ PluginBridge (VST3) │
│ ┌────────────────────────┐ │ │ ┌────────────────────────┐ │
│ │ Interactive Patchbay │ │ │ │ Interactive Patchbay │ │
│ └───────┬────────▲───────┘ │ │ └───────┬────────▲───────┘ │
│ │ │ │ │ │ │ │
│ TX FIFO RX FIFO │ │ TX FIFO RX FIFO │
│ │ │ │ │ │ │ │
│ UDP TX Jitter+Drift │ │ UDP TX Jitter+Drift │
└──────────┼────────▲──────────┘ └──────────┼────────▲──────────┘
│ │ │ │
▼ │ LOCAL AREA NETWORK ▼ │
═════════╧════════════════════════════════╧════════
Low-Latency UDP Packets
- macOS (Apple Silicon or Intel) or Windows
- C++20 compatible compiler (Apple Clang / GCC / MSVC)
- CMake 3.22+ and Ninja (or Xcode / Visual Studio)
# Configure with Ninja and Release mode
.tools/cmake/data/bin/cmake -B build -G Ninja \
-DCMAKE_MAKE_PROGRAM=.tools/bin/ninja \
-DCMAKE_BUILD_TYPE=Release
# Build all targets (Standalone, VST3, AU, and test harness)
.tools/bin/ninja -C buildThe built binaries will be located in:
- Standalone Application:
build/PluginBridge_artefacts/Release/Standalone/PluginBridge.app - VST3 Plugin:
build/PluginBridge_artefacts/Release/VST3/PluginBridge.vst3 - AU Component:
build/PluginBridge_artefacts/Release/AU/PluginBridge.component - Test Suite:
build/test_harness
To make the plugins available to all DAWs on your system:
# Copy VST3 plugin
cp -R build/PluginBridge_artefacts/Release/VST3/PluginBridge.vst3 ~/Library/Audio/Plug-Ins/VST3/
# Copy Audio Unit (AU) component
cp -R build/PluginBridge_artefacts/Release/AU/PluginBridge.component ~/Library/Audio/Plug-Ins/Components/- Insert PluginBridge:
- Insert
PluginBridgeonto a track, master bus, or auxiliary send in your DAW on Computer 1. - Insert
PluginBridgeon a track in your DAW on Computer 2.
- Insert
- Auto-Discovery:
- Both computers on the same LAN will immediately detect each other and show up in the Discovered LAN Peers list on the left panel.
- Connect:
- Click the green Connect button next to the remote computer in the peer browser.
- Patch the Channels (Matrix Router):
- On Computer 1: Select the DAW IN ➔ LAN TX tab, then click the matrix dots to route DAW channels (e.g. channels 1 & 2 or 1 through 8) to LAN Transmit channels.
- On Computer 2: Select the LAN RX ➔ DAW OUT tab, then route the incoming LAN Receive channels into your DAW output tracks.
- Bidirectional Streaming:
- Both machines can simultaneously transmit and receive audio in real time with sub-5ms latency and full clock drift synchronization.