Networking components for Unity built on LiteNetLib. LiteNetLibManager handles transports and messages; LiteNetLibGameManager adds scene, object, RPC, and state synchronization.
Start with the documentation, then see the game manager setup and state sync guide. The published guide is also available at insthync.github.io/LiteNetLibManager.
- LiteNetLib
- UniTask
- ZLogger and ZString
- Fleck for WebSocket server support
- Unity Addressable Asset Tools for addressable assets