Open source consultant at rebatir.fr, specialized in sovereignty, site reliability and rehabilitation engineering. Consultancy on Linux-based infrastructure, Samba-based active directories and Access to memory archival management systems.
Project head of the Unvanquished game and Daemon game engine, maintainer of the NetRadiant and Q3map2 3D game level authoring suite, maintainer of the XQF game server browser, maintainer of the Crunch GPU texture compressor, maintainer of the Saigo NaCl SDK and author of Urcheon, a game artistic asset builder and packaging suite. I'm also a writer at LinuxFr.org.
All the free-software gaming contribution is volunteer and unpaid, like the writing on my blog and LinuxFr.
You can help it with a tip!
I'm the creator of the I ♥ Compute! initiative to promote and make easy usage of OpenCL on Linux and beyond.
See also my GitLab profile, and other profiles on freedesktop.org, GNOME, Debian, etc.






