Final Project - Tower Defense
Eros Di Pede (101035030)
Martin Nikolovski (101042483)
Current Requirements Completed:
Towers Shoot and Destroy enemies
Path planning used to determine enemy movement
Gameworld larger than screen, ability to scroll around
FSM AI for Tower Behavior
Tower Types
Unit Types
Particle Systems
Currency
HUD
Powerup with Timer
Current Requirements In Progress:
Current Requirements Yet to Begin:
Hierarchical transformation for a compound object
Other Features:
Camera Scrolls via Mouse Movement and Zooms in and out using 'Z' and 'X'
Path planning used to determine friendly and opponent unit movement
Combat between units