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โค๏ธโ€๐Ÿ”ฅ
What could be better than developing game engines?
โค๏ธโ€๐Ÿ”ฅ
What could be better than developing game engines?
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  • 16:35 (UTC +03:00)

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SergeyNaumenkov/README.md

header

typing


๐Ÿง  About me

struct SergeyNaumenkov {
    const char* role     = "C++ Systems Programmer";
    const char* passion  = "Game engines & graphics";
    const char* studying = "Applied Informatics";

    std::vector<std::string> doing = {
        "๐ŸŽฎ Building my own 3D engine on DirectX 11",
        "๐Ÿงฉ Crafting dev tools for C++ in VS Code",
        "โšก Writing a compiled C++ frontend framework",
        "๐Ÿ•น๏ธ Shipping indie games for Yandex Games",
    };

    bool openToWork() const { return true; }
};

๐Ÿš€ Featured projects

๐ŸŒ‰ BuildBridge

C++ MSBuild project manager for VS Code โ€” create, build and run projects without Visual Studio.

  • Project wizard: Console App, DLL, Static Lib
  • Edit .vcxproj settings right in the editor
  • F5 build & run, Debug/Release, x64/x86
  • Solution support with batch builds

Runtime shader hot-reloading for Direct3D 11. Edit HLSL โ€” see the result instantly, no restart.

  • Single header, drop-in integration
  • File watching + automatic recompilation
  • Callbacks to rebind shaders in your pipeline
  • Compile errors logged to console

๐Ÿ› ๏ธ RawFlux Engine

Custom 3D game engine written from scratch in C++ on top of DirectX 11.

โšก RivoX

A compiled C++ frontend framework โ€” native performance for UI, no JS runtime in the way.


๐Ÿงฐ Tech stack

Area Tools
Languages C++, C, TypeScript, HLSL
Graphics DirectX 11, HLSL, real-time rendering
Build & tooling MSBuild, CMake, VS Code Extension API
Platform Windows, Yandex Games (web)

๐Ÿ“Š GitHub stats


Pinned Loading

  1. BuildBridge BuildBridge Public

    C++ MSBuild project manager for Visual Studio Code โ€” create, build and run projects without Visual Studio.

    TypeScript 2 2

  2. Hot-Reloadable-Shaders Hot-Reloadable-Shaders Public

    A runtime shader hot-reloading solution for Direct3D 11 applications. Edit shaders and see changes instantly without restarting.

    C++ 1