struct SergeyNaumenkov {
const char* role = "C++ Systems Programmer";
const char* passion = "Game engines & graphics";
const char* studying = "Applied Informatics";
std::vector<std::string> doing = {
"๐ฎ Building my own 3D engine on DirectX 11",
"๐งฉ Crafting dev tools for C++ in VS Code",
"โก Writing a compiled C++ frontend framework",
"๐น๏ธ Shipping indie games for Yandex Games",
};
bool openToWork() const { return true; }
};
๐ BuildBridgeC++ MSBuild project manager for VS Code โ create, build and run projects without Visual Studio.
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Runtime shader hot-reloading for Direct3D 11. Edit HLSL โ see the result instantly, no restart.
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Custom 3D game engine written from scratch in C++ on top of DirectX 11. |
A compiled C++ frontend framework โ native performance for UI, no JS runtime in the way. |
| Area | Tools |
|---|---|
| Languages | C++, C, TypeScript, HLSL |
| Graphics | DirectX 11, HLSL, real-time rendering |
| Build & tooling | MSBuild, CMake, VS Code Extension API |
| Platform | Windows, Yandex Games (web) |