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Fix: Finish Finally cleanup when halted - #39
JWhitleyWork merged 2 commits into
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On halt, Finally used to tick cleanup once and halt it if it was still RUNNING, so an asynchronous cleanup, or any cleanup after its first step, never finished. Halting now keeps ticking cleanup every 10 ms until it finishes or the new halt_timeout_msec port (default 10000) runs out, including when cleanup was already RUNNING. An exception thrown by cleanup now ends the run, so a later halt such as the one in ~Tree() does not retry it. Refs PickNikRobotics/moveit_pro#20169 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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WalkthroughFinallyNode now exposes a configurable timeout for cleanup during halt and continues ticking cleanup until it stops or the timeout expires. If cleanup throws during tick, FinallyNode halts both children, resets node state, and rethrows the exception. ChangesFinallyNode cleanup
Priority: ⬇️ Low Merge Risk: 🟡 Moderate · up to An edge-case cleanup poll can start after its configured timeout and block the caller beyond the documented limit. Correct the deadline check before merging. Caution Pre-merge checks failedPlease resolve all errors before merging. Addressing warnings is optional.
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Review comments at @src/controls/finally_node.cpp:
- Line 93: Update the cleanup loop around children_nodes_[1]->executeTick() to
check the deadline after each sleep and before starting another tick; preserve
the guaranteed first cleanup tick, but do not start any subsequent tick at or
after the deadline.
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include/behaviortree_cpp/controls/finally_node.hsrc/controls/finally_node.cpptests/gtest_finally.cpp
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The halt loop slept until the deadline and then started one more cleanup tick, so a tick that blocks could run past halt_timeout_msec. It now stops before any tick that would start after the deadline. The first tick is still guaranteed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Refs PickNikRobotics/moveit_pro#20169
On halt,
Finally(from #36) ticked cleanup once and halted it if it was still RUNNING. That works only for synchronous cleanup. In MoveIt Pro every Behavior that changes the planning scene is asynchronous:SetCollisionRule,AttachObject,DetachObjectand the collision-object Behaviors all derive fromAsyncBehaviorBase, whoseonStart()always returns RUNNING. So when an Objective was stopped, only the first cleanup Behavior started. In the issue's own example, aSequencethat re-enables two collision rules, the second rule never ran, and the collision matrix stayed half-reset with nothing reported.Now, when the node is halted while main or cleanup is RUNNING, it halts main and keeps ticking cleanup every 10 ms until cleanup finishes, fails or throws, or until the new
halt_timeout_msecport runs out. The port defaults to 10000 ms, after which cleanup is halted unfinished and the node prints that to stderr. An unreadable port value, such as a remap to a missing blackboard entry, falls back to the default.Two other changes:
tick()now halts and resets both children, leaves the node IDLE, and propagates, as an exception from afinallyblock does. Before, the node stayed RUNNING, so the halt that~Tree()runs would have retried cleanup.The cost is that
halt()blocks its caller for as long as cleanup takes, up to the timeout. MoveIt Pro'sObjectiveServer::runTreehalts on the tick thread while holdingchange_tree_state_mutex_, so a Stop waits for cleanup. I kept the default long, because a cleanup cut short leaves the state this node exists to restore, while a slow Stop is visible and bounded.Tests: 6 new or reworked
FinallyTestcases. They cover async cleanup finishing on halt, every step of aSequencecleanup running, a cleanup that never finishes being halted at the timeout, cleanup failing or throwing after RUNNING during a halt, the unreadable-timeout fallback, and a stateful main restarting after cleanup throws. The four halt tests fail against the old one-tick code, and the restart test fails without the child reset.behaviortree_cpp_picknik_testpasses all 567 tests locally (GCC, Release), and the timing tests passed 30 repeated runs.picknik:code-reviewerand the CodeRabbit CLI ran and their findings are applied.The same change goes to the upstream PR, BehaviorTree#1229.
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