CGGT @ Penn β’ Graphics, game engines & GPU programming
- MSE student in Computer Graphics and Game Technology at the University of Pennsylvania
- Computer Science graduate from The University of Hong Kong
- Interested in game engines, rendering, and GPU programming
- Recently working on CUDA projects, including path tracing and GPU performance optimization
- Languages:
Mandarin Chinese(native),English(advanced),Cantonese(intermediate) - Hobbies: PC gaming, anime, working out, and badminton
- CUDA Path Tracer β A CUDA path tracer with glTF support, GGX materials, and BVH acceleration.
- Ignis β A C++ game engine focused on engine architecture and graphics systems
- FPS Simulator β A 3D terminal-based game written in C
- TransKnight β A 2D platformer developed with Unity and C#
GitHub Stats
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Iβm open to internships, projects, and collaborations involving:
- Graphics programming and real-time rendering
- Game engine development
- CUDA and GPU performance optimization



