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2 changes: 1 addition & 1 deletion input-locations.json
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@
{ "url": "https://github.com/fatetrait/crosscode-shadow-riposte-sbbf-mod/releases/download/1.0.1/shadow_riposte.ccmod", "source": "" },
{ "url": "https://github.com/XenonA7/playable-apollo/archive/refs/tags/1.0.2.zip", "source": "" },
{ "url": "https://github.com/XenonA7/playable-shizuka/archive/refs/tags/1.1.2.zip", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.1/carnellio.ccmod", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.2/carnellio.ccmod", "source": "" },
{ "url": "https://github.com/krypciak/cc-map-screenshot/releases/download/v1.0.2/cc-map-screenshot-1.0.2.ccmod", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Lily-Fallen-Warrior-Mod/releases/download/1.0.1/CrossCode-Lily-Fallen-Warrior-Mod.ccmod", "source": "" },
{ "url": "https://github.com/CodeTriangle/crosscrap/releases/download/ela-0.1.0/enemy-level-anarchy.ccmod", "source": "" }
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2 changes: 1 addition & 1 deletion input-locations.old.json
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@
{ "url": "https://github.com/fatetrait/crosscode-shadow-riposte-sbbf-mod/releases/download/1.0.1/shadow_riposte.ccmod", "source": "" },
{ "url": "https://github.com/XenonA7/playable-apollo/archive/refs/tags/1.0.2.zip", "source": "" },
{ "url": "https://github.com/XenonA7/playable-shizuka/archive/refs/tags/1.1.2.zip", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.1/carnellio.ccmod", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.2/carnellio.ccmod", "source": "" },
{ "url": "https://github.com/krypciak/cc-map-screenshot/releases/download/v1.0.2/cc-map-screenshot-1.0.2.ccmod", "source": "" },
{ "url": "https://github.com/fatetrait/CrossCode-Lily-Fallen-Warrior-Mod/releases/download/1.0.1/CrossCode-Lily-Fallen-Warrior-Mod.ccmod", "source": "" },
{ "url": "https://github.com/CodeTriangle/crosscrap/releases/download/ela-0.1.0/enemy-level-anarchy.ccmod", "source": "" }
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14 changes: 10 additions & 4 deletions npDatabase.json
Original file line number Diff line number Diff line change
Expand Up @@ -1579,7 +1579,7 @@
"metadataCCMod": {
"id": "carn",
"title": "Carnellio SBBF Crossover",
"version": "1.2.1",
"version": "1.2.2",
"description": "Adds a series of optional, challenging bosses and a playable class as a reward (replaces shock circuit). Crossover with Skill Based Boss Fights!",
"icons": {
"24": "icon-24.png"
Expand All @@ -1604,16 +1604,22 @@
"installation": [
{
"type": "zip",
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.1/carnellio.ccmod",
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.2/carnellio.ccmod",
"source": "",
"hash": {
"sha256": "67c2c2b8a3047b167bb3a5506341e8f5e401a3175a0027a2ee6788546736e0db"
"sha256": "ebbfda0ce7a487e326b4da4782ad2894846bd9067b4bac7708a0fe85b06075e9"
}
}
],
"stars": 0,
"lastUpdateTimestamp": 1791009881000,
"lastUpdateTimestamp": 1791019465000,
"releasePages": [
{
"body": "v1.2.2\r\n= Counters werent working because player atk was too high. They work now.\r\nv1.2.1\r\n= Fate Combos has new music for all phases. Nobody is gonna hear it anyway lol\r\n= 14 new combos for Fate Combos. \r\n\r\n\\+ On death, consumable cd is reset to 0 as compensation for...\r\n\\+ Player HP Regen buffed (~10%) as compensation for..\r\n\\+ Player SP Gain buffed (~10%) as compensation for..\r\n\\+ Boss damage lowered (-5%) as compensation for..\r\n\\+= Player damage buffed 90%. You won't notice it because you'll crit less because...\r\n\r\n\\-\\- Boss can RARELY crit now. This was the most sustainable way for me to make spheromancer moves apply status.\r\n\r\nv1.1.4\r\n= Fixed hexacast mod being required\r\n= Wandering Flame is faster now. This is better for the player imo but might be harder to dodge\r\n\r\n\\+ Violet Viper dash direction indicator improved greatly. Way easier to tell when it will go backwards\r\n\\+ Consumable timer decreases slightly on death. I like that the consequences of death carry over still.\r\n\r\n\\-\\- Previous regen buff was way too strong (4x -> 1.55x regen)\r\n\\- Violet Viper slashes buffed (650 -> 1300 damage per hit at lv 99, the regen heals for like 500 during the dash anyway)\r\n\\- SP gain nerfed slightly (-7% from non-avenger sources)\r\n\r\n\r\nv1.1.1 & v1.1.2\r\n= Fix for dash buff not being applied for modded classes\r\n\r\nv1.1.0\r\nMajor rebalances for Carnollo, some changes for Player Draconic Combat Arts\r\n\r\nBoss fight changes:\r\n\r\n\\+ Player passive regen during fight greatly increased (~4x regen, 2x regen speed)\r\n\\+ Player SP gain buffed slightly (-50% -> -30%)\r\n\\+ Boss takes even more elemental damage\r\n\\+ Wandering Flame indicator improved\r\n\\+ Shadow Flame reworked in favor of the player\r\n\\+ Mawaru nerfed heavily ( -50% damage )\r\n\r\n\\- Boss attack buffed 5%\r\n\\- Sigil Draw Time (punishment window) reduced significantly (~33% faster for standard combos, \\- WAY faster for initials/funeral)\r\nPlayer Draconic Class changes:\r\n\r\n\\+ Charged shot is now \"Command,\" which fires a weak charged projectile that triggers Mawaru -> Redirect on hit targets.\r\n\\+ Melee finisher is now \"Summon\" if one doesn't exist already, otherwise it is \"Retrieval\" which grabs enemies between you and your summon for your normal finisher, then dismisses your summon\r\n\\+ T2 Dash Art \"Shadowing Flame\" -> \"Shadowing Revolver\" gives it some movement, better single target damage, and dash iframes.\r\n\\+ T3 Near 11 SP combo buffed to be machine gun over normal bullet.\r\n= Dungeon keys work properly now lol\r\n\r\n\\- Dragon Bullet nerfed heavily in favor of dynamic combat ( from 2x damage over normal balls to 1.14x)\r\n\\- Redirect limit nerfed (10 -> 5)",
"version": "1.2.2",
"timestamp": 1791019465000,
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/tag/1.2.2"
},
{
"body": "v1.2.1\r\n= Fate Combos has new music for all phases. Nobody is gonna hear it anyway lol\r\n= 14 new combos for Fate Combos. \r\n\r\n\\+ On death, consumable cd is reset to 0 as compensation for...\r\n\\+ Player HP Regen buffed (~10%) as compensation for..\r\n\\+ Player SP Gain buffed (~10%) as compensation for..\r\n\\+ Boss damage lowered (-5%) as compensation for..\r\n\\+= Player damage buffed 90%. You won't notice it because you'll crit less because...\r\n\r\n\\-\\- Boss can RARELY crit now. This was the most sustainable way for me to make spheromancer moves apply status.\r\n\r\nv1.1.4\r\n= Fixed hexacast mod being required\r\n= Wandering Flame is faster now. This is better for the player imo but might be harder to dodge\r\n\r\n\\+ Violet Viper dash direction indicator improved greatly. Way easier to tell when it will go backwards\r\n\\+ Consumable timer decreases slightly on death. I like that the consequences of death carry over still.\r\n\r\n\\-\\- Previous regen buff was way too strong (4x -> 1.55x regen)\r\n\\- Violet Viper slashes buffed (650 -> 1300 damage per hit at lv 99, the regen heals for like 500 during the dash anyway)\r\n\\- SP gain nerfed slightly (-7% from non-avenger sources)\r\n\r\n\r\nv1.1.1 & v1.1.2\r\n= Fix for dash buff not being applied for modded classes\r\n\r\nv1.1.0\r\nMajor rebalances for Carnollo, some changes for Player Draconic Combat Arts\r\n\r\nBoss fight changes:\r\n\r\n\\+ Player passive regen during fight greatly increased (~4x regen, 2x regen speed)\r\n\\+ Player SP gain buffed slightly (-50% -> -30%)\r\n\\+ Boss takes even more elemental damage\r\n\\+ Wandering Flame indicator improved\r\n\\+ Shadow Flame reworked in favor of the player\r\n\\+ Mawaru nerfed heavily ( -50% damage )\r\n\r\n\\- Boss attack buffed 5%\r\n\\- Sigil Draw Time (punishment window) reduced significantly (~33% faster for standard combos, \\- WAY faster for initials/funeral)\r\nPlayer Draconic Class changes:\r\n\r\n\\+ Charged shot is now \"Command,\" which fires a weak charged projectile that triggers Mawaru -> Redirect on hit targets.\r\n\\+ Melee finisher is now \"Summon\" if one doesn't exist already, otherwise it is \"Retrieval\" which grabs enemies between you and your summon for your normal finisher, then dismisses your summon\r\n\\+ T2 Dash Art \"Shadowing Flame\" -> \"Shadowing Revolver\" gives it some movement, better single target damage, and dash iframes.\r\n\\+ T3 Near 11 SP combo buffed to be machine gun over normal bullet.\r\n= Dungeon keys work properly now lol\r\n\r\n\\- Dragon Bullet nerfed heavily in favor of dynamic combat ( from 2x damage over normal balls to 1.14x)\r\n\\- Redirect limit nerfed (10 -> 5)",
"version": "1.2.1",
Expand Down
14 changes: 10 additions & 4 deletions npDatabase.min.json
Original file line number Diff line number Diff line change
Expand Up @@ -1579,7 +1579,7 @@
"metadataCCMod": {
"id": "carn",
"title": "Carnellio SBBF Crossover",
"version": "1.2.1",
"version": "1.2.2",
"description": "Adds a series of optional, challenging bosses and a playable class as a reward (replaces shock circuit). Crossover with Skill Based Boss Fights!",
"icons": {
"24": "icon-24.png"
Expand All @@ -1604,16 +1604,22 @@
"installation": [
{
"type": "zip",
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.1/carnellio.ccmod",
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.2/carnellio.ccmod",
"source": "",
"hash": {
"sha256": "67c2c2b8a3047b167bb3a5506341e8f5e401a3175a0027a2ee6788546736e0db"
"sha256": "ebbfda0ce7a487e326b4da4782ad2894846bd9067b4bac7708a0fe85b06075e9"
}
}
],
"stars": 0,
"lastUpdateTimestamp": 1791009881000,
"lastUpdateTimestamp": 1791019465000,
"releasePages": [
{
"body": "v1.2.2\r\n= Counters werent working because player atk was too high. They work now.\r\nv1.2.1\r\n= Fate Combos has new music for all phases. Nobody is gonna hear it anyway lol\r\n= 14 new combos for Fate Combos. \r\n\r\n\\+ On death, consumable cd is reset to 0 as compensation for...\r\n\\+ Player HP Regen buffed (~10%) as compensation for..\r\n\\+ Player SP Gain buffed (~10%) as compensation for..\r\n\\+ Boss damage lowered (-5%) as compensation for..\r\n\\+= Player damage buffed 90%. You won't notice it because you'll crit less because...\r\n\r\n\\-\\- Boss can RARELY crit now. This was the most sustainable way for me to make spheromancer moves apply status.\r\n\r\nv1.1.4\r\n= Fixed hexacast mod being required\r\n= Wandering Flame is faster now. This is better for the player imo but might be harder to dodge\r\n\r\n\\+ Violet Viper dash direction indicator improved greatly. Way easier to tell when it will go backwards\r\n\\+ Consumable timer decreases slightly on death. I like that the consequences of death carry over still.\r\n\r\n\\-\\- Previous regen buff was way too strong (4x -> 1.55x regen)\r\n\\- Violet Viper slashes buffed (650 -> 1300 damage per hit at lv 99, the regen heals for like 500 during the dash anyway)\r\n\\- SP gain nerfed slightly (-7% from non-avenger sources)\r\n\r\n\r\nv1.1.1 & v1.1.2\r\n= Fix for dash buff not being applied for modded classes\r\n\r\nv1.1.0\r\nMajor rebalances for Carnollo, some changes for Player Draconic Combat Arts\r\n\r\nBoss fight changes:\r\n\r\n\\+ Player passive regen during fight greatly increased (~4x regen, 2x regen speed)\r\n\\+ Player SP gain buffed slightly (-50% -> -30%)\r\n\\+ Boss takes even more elemental damage\r\n\\+ Wandering Flame indicator improved\r\n\\+ Shadow Flame reworked in favor of the player\r\n\\+ Mawaru nerfed heavily ( -50% damage )\r\n\r\n\\- Boss attack buffed 5%\r\n\\- Sigil Draw Time (punishment window) reduced significantly (~33% faster for standard combos, \\- WAY faster for initials/funeral)\r\nPlayer Draconic Class changes:\r\n\r\n\\+ Charged shot is now \"Command,\" which fires a weak charged projectile that triggers Mawaru -> Redirect on hit targets.\r\n\\+ Melee finisher is now \"Summon\" if one doesn't exist already, otherwise it is \"Retrieval\" which grabs enemies between you and your summon for your normal finisher, then dismisses your summon\r\n\\+ T2 Dash Art \"Shadowing Flame\" -> \"Shadowing Revolver\" gives it some movement, better single target damage, and dash iframes.\r\n\\+ T3 Near 11 SP combo buffed to be machine gun over normal bullet.\r\n= Dungeon keys work properly now lol\r\n\r\n\\- Dragon Bullet nerfed heavily in favor of dynamic combat ( from 2x damage over normal balls to 1.14x)\r\n\\- Redirect limit nerfed (10 -> 5)",
"version": "1.2.2",
"timestamp": 1791019465000,
"url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/tag/1.2.2"
},
{
"body": "v1.2.1\r\n= Fate Combos has new music for all phases. Nobody is gonna hear it anyway lol\r\n= 14 new combos for Fate Combos. \r\n\r\n\\+ On death, consumable cd is reset to 0 as compensation for...\r\n\\+ Player HP Regen buffed (~10%) as compensation for..\r\n\\+ Player SP Gain buffed (~10%) as compensation for..\r\n\\+ Boss damage lowered (-5%) as compensation for..\r\n\\+= Player damage buffed 90%. You won't notice it because you'll crit less because...\r\n\r\n\\-\\- Boss can RARELY crit now. This was the most sustainable way for me to make spheromancer moves apply status.\r\n\r\nv1.1.4\r\n= Fixed hexacast mod being required\r\n= Wandering Flame is faster now. This is better for the player imo but might be harder to dodge\r\n\r\n\\+ Violet Viper dash direction indicator improved greatly. Way easier to tell when it will go backwards\r\n\\+ Consumable timer decreases slightly on death. I like that the consequences of death carry over still.\r\n\r\n\\-\\- Previous regen buff was way too strong (4x -> 1.55x regen)\r\n\\- Violet Viper slashes buffed (650 -> 1300 damage per hit at lv 99, the regen heals for like 500 during the dash anyway)\r\n\\- SP gain nerfed slightly (-7% from non-avenger sources)\r\n\r\n\r\nv1.1.1 & v1.1.2\r\n= Fix for dash buff not being applied for modded classes\r\n\r\nv1.1.0\r\nMajor rebalances for Carnollo, some changes for Player Draconic Combat Arts\r\n\r\nBoss fight changes:\r\n\r\n\\+ Player passive regen during fight greatly increased (~4x regen, 2x regen speed)\r\n\\+ Player SP gain buffed slightly (-50% -> -30%)\r\n\\+ Boss takes even more elemental damage\r\n\\+ Wandering Flame indicator improved\r\n\\+ Shadow Flame reworked in favor of the player\r\n\\+ Mawaru nerfed heavily ( -50% damage )\r\n\r\n\\- Boss attack buffed 5%\r\n\\- Sigil Draw Time (punishment window) reduced significantly (~33% faster for standard combos, \\- WAY faster for initials/funeral)\r\nPlayer Draconic Class changes:\r\n\r\n\\+ Charged shot is now \"Command,\" which fires a weak charged projectile that triggers Mawaru -> Redirect on hit targets.\r\n\\+ Melee finisher is now \"Summon\" if one doesn't exist already, otherwise it is \"Retrieval\" which grabs enemies between you and your summon for your normal finisher, then dismisses your summon\r\n\\+ T2 Dash Art \"Shadowing Flame\" -> \"Shadowing Revolver\" gives it some movement, better single target damage, and dash iframes.\r\n\\+ T3 Near 11 SP combo buffed to be machine gun over normal bullet.\r\n= Dungeon keys work properly now lol\r\n\r\n\\- Dragon Bullet nerfed heavily in favor of dynamic combat ( from 2x damage over normal balls to 1.14x)\r\n\\- Redirect limit nerfed (10 -> 5)",
"version": "1.2.1",
Expand Down
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