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Mod info: https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod
Carnellio SBBF Crossover v1.1.0
Adds a series of optional, challenging bosses and a playable class as a reward (replaces shock circuit). Crossover with Skill Based Boss Fights!
v1.1.1
= Fix for dash buff not being applied for modded classes
v1.1.0
Major rebalances for Carnollo, some changes for Player Draconic Combat Arts
Boss fight changes:
Player passive regen during fight greatly increased (~4x regen, 2x regen speed)
Player SP gain buffed slightly (-50% -> -30%)
Boss takes even more elemental damage
Wandering Flame indicator improved
Shadow Flame reworked in favor of the player
Mawaru nerfed heavily ( -50% damage )
Boss attack buffed 5%
Sigil Draw Time (punishment window) reduced significantly (~33% faster for standard combos, WAY faster for initials/funeral)
Player Draconic Class changes:
Charged shot is now "Command," which fires a weak charged projectile that triggers Mawaru -> Redirect on hit targets.
Melee finisher is now "Summon" if one doesn't exist already, otherwise it is "Retrieval" which grabs enemies between you and your summon for your normal finisher, then dismisses your summon
T2 Dash Art "Shadowing Flame" -> "Shadowing Revolver" gives it some movement, better single target damage, and dash iframes.
T3 Near 11 SP combo buffed to be machine gun over normal bullet.
= Dungeon keys work properly now lol
Dragon Bullet nerfed heavily in favor of dynamic combat ( from 2x damage over normal balls to 1.14x)
Redirect limit nerfed (10 -> 5)
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Submitted by:
fatetraitor