diff --git a/input-locations.json b/input-locations.json index 34530e88..4f5e2bc5 100644 --- a/input-locations.json +++ b/input-locations.json @@ -106,7 +106,7 @@ { "url": "https://github.com/fatetrait/crosscode-shadow-riposte-sbbf-mod/releases/download/1.0.1/shadow_riposte.ccmod", "source": "" }, { "url": "https://github.com/XenonA7/playable-apollo/archive/refs/tags/1.0.2.zip", "source": "" }, { "url": "https://github.com/XenonA7/playable-shizuka/archive/refs/tags/1.1.2.zip", "source": "" }, - { "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.1/carnellio.ccmod", "source": "" }, + { "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.2/carnellio.ccmod", "source": "" }, { "url": "https://github.com/krypciak/cc-map-screenshot/releases/download/v1.0.2/cc-map-screenshot-1.0.2.ccmod", "source": "" }, { "url": "https://github.com/fatetrait/CrossCode-Lily-Fallen-Warrior-Mod/releases/download/1.0.1/CrossCode-Lily-Fallen-Warrior-Mod.ccmod", "source": "" }, { "url": "https://github.com/CodeTriangle/crosscrap/releases/download/ela-0.1.0/enemy-level-anarchy.ccmod", "source": "" } diff --git a/input-locations.old.json b/input-locations.old.json index 34530e88..4f5e2bc5 100644 --- a/input-locations.old.json +++ b/input-locations.old.json @@ -106,7 +106,7 @@ { "url": "https://github.com/fatetrait/crosscode-shadow-riposte-sbbf-mod/releases/download/1.0.1/shadow_riposte.ccmod", "source": "" }, { "url": "https://github.com/XenonA7/playable-apollo/archive/refs/tags/1.0.2.zip", "source": "" }, { "url": "https://github.com/XenonA7/playable-shizuka/archive/refs/tags/1.1.2.zip", "source": "" }, - { "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.1/carnellio.ccmod", "source": "" }, + { "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.2/carnellio.ccmod", "source": "" }, { "url": "https://github.com/krypciak/cc-map-screenshot/releases/download/v1.0.2/cc-map-screenshot-1.0.2.ccmod", "source": "" }, { "url": "https://github.com/fatetrait/CrossCode-Lily-Fallen-Warrior-Mod/releases/download/1.0.1/CrossCode-Lily-Fallen-Warrior-Mod.ccmod", "source": "" }, { "url": "https://github.com/CodeTriangle/crosscrap/releases/download/ela-0.1.0/enemy-level-anarchy.ccmod", "source": "" } diff --git a/npDatabase.json b/npDatabase.json index 0f87ff4d..86a53c2e 100644 --- a/npDatabase.json +++ b/npDatabase.json @@ -1579,7 +1579,7 @@ "metadataCCMod": { "id": "carn", "title": "Carnellio SBBF Crossover", - "version": "1.2.1", + "version": "1.2.2", "description": "Adds a series of optional, challenging bosses and a playable class as a reward (replaces shock circuit). Crossover with Skill Based Boss Fights!", "icons": { "24": "icon-24.png" @@ -1604,16 +1604,22 @@ "installation": [ { "type": "zip", - "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.1/carnellio.ccmod", + "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.2/carnellio.ccmod", "source": "", "hash": { - "sha256": "67c2c2b8a3047b167bb3a5506341e8f5e401a3175a0027a2ee6788546736e0db" + "sha256": "ebbfda0ce7a487e326b4da4782ad2894846bd9067b4bac7708a0fe85b06075e9" } } ], "stars": 0, - "lastUpdateTimestamp": 1791009881000, + "lastUpdateTimestamp": 1791019465000, "releasePages": [ + { + "body": "v1.2.2\r\n= Counters werent working because player atk was too high. They work now.\r\nv1.2.1\r\n= Fate Combos has new music for all phases. Nobody is gonna hear it anyway lol\r\n= 14 new combos for Fate Combos. \r\n\r\n\\+ On death, consumable cd is reset to 0 as compensation for...\r\n\\+ Player HP Regen buffed (~10%) as compensation for..\r\n\\+ Player SP Gain buffed (~10%) as compensation for..\r\n\\+ Boss damage lowered (-5%) as compensation for..\r\n\\+= Player damage buffed 90%. You won't notice it because you'll crit less because...\r\n\r\n\\-\\- Boss can RARELY crit now. This was the most sustainable way for me to make spheromancer moves apply status.\r\n\r\nv1.1.4\r\n= Fixed hexacast mod being required\r\n= Wandering Flame is faster now. This is better for the player imo but might be harder to dodge\r\n\r\n\\+ Violet Viper dash direction indicator improved greatly. Way easier to tell when it will go backwards\r\n\\+ Consumable timer decreases slightly on death. I like that the consequences of death carry over still.\r\n\r\n\\-\\- Previous regen buff was way too strong (4x -> 1.55x regen)\r\n\\- Violet Viper slashes buffed (650 -> 1300 damage per hit at lv 99, the regen heals for like 500 during the dash anyway)\r\n\\- SP gain nerfed slightly (-7% from non-avenger sources)\r\n\r\n\r\nv1.1.1 & v1.1.2\r\n= Fix for dash buff not being applied for modded classes\r\n\r\nv1.1.0\r\nMajor rebalances for Carnollo, some changes for Player Draconic Combat Arts\r\n\r\nBoss fight changes:\r\n\r\n\\+ Player passive regen during fight greatly increased (~4x regen, 2x regen speed)\r\n\\+ Player SP gain buffed slightly (-50% -> -30%)\r\n\\+ Boss takes even more elemental damage\r\n\\+ Wandering Flame indicator improved\r\n\\+ Shadow Flame reworked in favor of the player\r\n\\+ Mawaru nerfed heavily ( -50% damage )\r\n\r\n\\- Boss attack buffed 5%\r\n\\- Sigil Draw Time (punishment window) reduced significantly (~33% faster for standard combos, \\- WAY faster for initials/funeral)\r\nPlayer Draconic Class changes:\r\n\r\n\\+ Charged shot is now \"Command,\" which fires a weak charged projectile that triggers Mawaru -> Redirect on hit targets.\r\n\\+ Melee finisher is now \"Summon\" if one doesn't exist already, otherwise it is \"Retrieval\" which grabs enemies between you and your summon for your normal finisher, then dismisses your summon\r\n\\+ T2 Dash Art \"Shadowing Flame\" -> \"Shadowing Revolver\" gives it some movement, better single target damage, and dash iframes.\r\n\\+ T3 Near 11 SP combo buffed to be machine gun over normal bullet.\r\n= Dungeon keys work properly now lol\r\n\r\n\\- Dragon Bullet nerfed heavily in favor of dynamic combat ( from 2x damage over normal balls to 1.14x)\r\n\\- Redirect limit nerfed (10 -> 5)", + "version": "1.2.2", + "timestamp": 1791019465000, + "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/tag/1.2.2" + }, { "body": "v1.2.1\r\n= Fate Combos has new music for all phases. Nobody is gonna hear it anyway lol\r\n= 14 new combos for Fate Combos. \r\n\r\n\\+ On death, consumable cd is reset to 0 as compensation for...\r\n\\+ Player HP Regen buffed (~10%) as compensation for..\r\n\\+ Player SP Gain buffed (~10%) as compensation for..\r\n\\+ Boss damage lowered (-5%) as compensation for..\r\n\\+= Player damage buffed 90%. You won't notice it because you'll crit less because...\r\n\r\n\\-\\- Boss can RARELY crit now. This was the most sustainable way for me to make spheromancer moves apply status.\r\n\r\nv1.1.4\r\n= Fixed hexacast mod being required\r\n= Wandering Flame is faster now. This is better for the player imo but might be harder to dodge\r\n\r\n\\+ Violet Viper dash direction indicator improved greatly. Way easier to tell when it will go backwards\r\n\\+ Consumable timer decreases slightly on death. I like that the consequences of death carry over still.\r\n\r\n\\-\\- Previous regen buff was way too strong (4x -> 1.55x regen)\r\n\\- Violet Viper slashes buffed (650 -> 1300 damage per hit at lv 99, the regen heals for like 500 during the dash anyway)\r\n\\- SP gain nerfed slightly (-7% from non-avenger sources)\r\n\r\n\r\nv1.1.1 & v1.1.2\r\n= Fix for dash buff not being applied for modded classes\r\n\r\nv1.1.0\r\nMajor rebalances for Carnollo, some changes for Player Draconic Combat Arts\r\n\r\nBoss fight changes:\r\n\r\n\\+ Player passive regen during fight greatly increased (~4x regen, 2x regen speed)\r\n\\+ Player SP gain buffed slightly (-50% -> -30%)\r\n\\+ Boss takes even more elemental damage\r\n\\+ Wandering Flame indicator improved\r\n\\+ Shadow Flame reworked in favor of the player\r\n\\+ Mawaru nerfed heavily ( -50% damage )\r\n\r\n\\- Boss attack buffed 5%\r\n\\- Sigil Draw Time (punishment window) reduced significantly (~33% faster for standard combos, \\- WAY faster for initials/funeral)\r\nPlayer Draconic Class changes:\r\n\r\n\\+ Charged shot is now \"Command,\" which fires a weak charged projectile that triggers Mawaru -> Redirect on hit targets.\r\n\\+ Melee finisher is now \"Summon\" if one doesn't exist already, otherwise it is \"Retrieval\" which grabs enemies between you and your summon for your normal finisher, then dismisses your summon\r\n\\+ T2 Dash Art \"Shadowing Flame\" -> \"Shadowing Revolver\" gives it some movement, better single target damage, and dash iframes.\r\n\\+ T3 Near 11 SP combo buffed to be machine gun over normal bullet.\r\n= Dungeon keys work properly now lol\r\n\r\n\\- Dragon Bullet nerfed heavily in favor of dynamic combat ( from 2x damage over normal balls to 1.14x)\r\n\\- Redirect limit nerfed (10 -> 5)", "version": "1.2.1", diff --git a/npDatabase.min.json b/npDatabase.min.json index 0f87ff4d..86a53c2e 100644 --- a/npDatabase.min.json +++ b/npDatabase.min.json @@ -1579,7 +1579,7 @@ "metadataCCMod": { "id": "carn", "title": "Carnellio SBBF Crossover", - "version": "1.2.1", + "version": "1.2.2", "description": "Adds a series of optional, challenging bosses and a playable class as a reward (replaces shock circuit). Crossover with Skill Based Boss Fights!", "icons": { "24": "icon-24.png" @@ -1604,16 +1604,22 @@ "installation": [ { "type": "zip", - "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.1/carnellio.ccmod", + "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/download/1.2.2/carnellio.ccmod", "source": "", "hash": { - "sha256": "67c2c2b8a3047b167bb3a5506341e8f5e401a3175a0027a2ee6788546736e0db" + "sha256": "ebbfda0ce7a487e326b4da4782ad2894846bd9067b4bac7708a0fe85b06075e9" } } ], "stars": 0, - "lastUpdateTimestamp": 1791009881000, + "lastUpdateTimestamp": 1791019465000, "releasePages": [ + { + "body": "v1.2.2\r\n= Counters werent working because player atk was too high. They work now.\r\nv1.2.1\r\n= Fate Combos has new music for all phases. Nobody is gonna hear it anyway lol\r\n= 14 new combos for Fate Combos. \r\n\r\n\\+ On death, consumable cd is reset to 0 as compensation for...\r\n\\+ Player HP Regen buffed (~10%) as compensation for..\r\n\\+ Player SP Gain buffed (~10%) as compensation for..\r\n\\+ Boss damage lowered (-5%) as compensation for..\r\n\\+= Player damage buffed 90%. You won't notice it because you'll crit less because...\r\n\r\n\\-\\- Boss can RARELY crit now. This was the most sustainable way for me to make spheromancer moves apply status.\r\n\r\nv1.1.4\r\n= Fixed hexacast mod being required\r\n= Wandering Flame is faster now. This is better for the player imo but might be harder to dodge\r\n\r\n\\+ Violet Viper dash direction indicator improved greatly. Way easier to tell when it will go backwards\r\n\\+ Consumable timer decreases slightly on death. I like that the consequences of death carry over still.\r\n\r\n\\-\\- Previous regen buff was way too strong (4x -> 1.55x regen)\r\n\\- Violet Viper slashes buffed (650 -> 1300 damage per hit at lv 99, the regen heals for like 500 during the dash anyway)\r\n\\- SP gain nerfed slightly (-7% from non-avenger sources)\r\n\r\n\r\nv1.1.1 & v1.1.2\r\n= Fix for dash buff not being applied for modded classes\r\n\r\nv1.1.0\r\nMajor rebalances for Carnollo, some changes for Player Draconic Combat Arts\r\n\r\nBoss fight changes:\r\n\r\n\\+ Player passive regen during fight greatly increased (~4x regen, 2x regen speed)\r\n\\+ Player SP gain buffed slightly (-50% -> -30%)\r\n\\+ Boss takes even more elemental damage\r\n\\+ Wandering Flame indicator improved\r\n\\+ Shadow Flame reworked in favor of the player\r\n\\+ Mawaru nerfed heavily ( -50% damage )\r\n\r\n\\- Boss attack buffed 5%\r\n\\- Sigil Draw Time (punishment window) reduced significantly (~33% faster for standard combos, \\- WAY faster for initials/funeral)\r\nPlayer Draconic Class changes:\r\n\r\n\\+ Charged shot is now \"Command,\" which fires a weak charged projectile that triggers Mawaru -> Redirect on hit targets.\r\n\\+ Melee finisher is now \"Summon\" if one doesn't exist already, otherwise it is \"Retrieval\" which grabs enemies between you and your summon for your normal finisher, then dismisses your summon\r\n\\+ T2 Dash Art \"Shadowing Flame\" -> \"Shadowing Revolver\" gives it some movement, better single target damage, and dash iframes.\r\n\\+ T3 Near 11 SP combo buffed to be machine gun over normal bullet.\r\n= Dungeon keys work properly now lol\r\n\r\n\\- Dragon Bullet nerfed heavily in favor of dynamic combat ( from 2x damage over normal balls to 1.14x)\r\n\\- Redirect limit nerfed (10 -> 5)", + "version": "1.2.2", + "timestamp": 1791019465000, + "url": "https://github.com/fatetrait/CrossCode-Carnellio-Boss-Mod/releases/tag/1.2.2" + }, { "body": "v1.2.1\r\n= Fate Combos has new music for all phases. Nobody is gonna hear it anyway lol\r\n= 14 new combos for Fate Combos. \r\n\r\n\\+ On death, consumable cd is reset to 0 as compensation for...\r\n\\+ Player HP Regen buffed (~10%) as compensation for..\r\n\\+ Player SP Gain buffed (~10%) as compensation for..\r\n\\+ Boss damage lowered (-5%) as compensation for..\r\n\\+= Player damage buffed 90%. You won't notice it because you'll crit less because...\r\n\r\n\\-\\- Boss can RARELY crit now. This was the most sustainable way for me to make spheromancer moves apply status.\r\n\r\nv1.1.4\r\n= Fixed hexacast mod being required\r\n= Wandering Flame is faster now. This is better for the player imo but might be harder to dodge\r\n\r\n\\+ Violet Viper dash direction indicator improved greatly. Way easier to tell when it will go backwards\r\n\\+ Consumable timer decreases slightly on death. I like that the consequences of death carry over still.\r\n\r\n\\-\\- Previous regen buff was way too strong (4x -> 1.55x regen)\r\n\\- Violet Viper slashes buffed (650 -> 1300 damage per hit at lv 99, the regen heals for like 500 during the dash anyway)\r\n\\- SP gain nerfed slightly (-7% from non-avenger sources)\r\n\r\n\r\nv1.1.1 & v1.1.2\r\n= Fix for dash buff not being applied for modded classes\r\n\r\nv1.1.0\r\nMajor rebalances for Carnollo, some changes for Player Draconic Combat Arts\r\n\r\nBoss fight changes:\r\n\r\n\\+ Player passive regen during fight greatly increased (~4x regen, 2x regen speed)\r\n\\+ Player SP gain buffed slightly (-50% -> -30%)\r\n\\+ Boss takes even more elemental damage\r\n\\+ Wandering Flame indicator improved\r\n\\+ Shadow Flame reworked in favor of the player\r\n\\+ Mawaru nerfed heavily ( -50% damage )\r\n\r\n\\- Boss attack buffed 5%\r\n\\- Sigil Draw Time (punishment window) reduced significantly (~33% faster for standard combos, \\- WAY faster for initials/funeral)\r\nPlayer Draconic Class changes:\r\n\r\n\\+ Charged shot is now \"Command,\" which fires a weak charged projectile that triggers Mawaru -> Redirect on hit targets.\r\n\\+ Melee finisher is now \"Summon\" if one doesn't exist already, otherwise it is \"Retrieval\" which grabs enemies between you and your summon for your normal finisher, then dismisses your summon\r\n\\+ T2 Dash Art \"Shadowing Flame\" -> \"Shadowing Revolver\" gives it some movement, better single target damage, and dash iframes.\r\n\\+ T3 Near 11 SP combo buffed to be machine gun over normal bullet.\r\n= Dungeon keys work properly now lol\r\n\r\n\\- Dragon Bullet nerfed heavily in favor of dynamic combat ( from 2x damage over normal balls to 1.14x)\r\n\\- Redirect limit nerfed (10 -> 5)", "version": "1.2.1",